brazilsilikon.blogg.se

Darksiders 2 kingdom of the dead death tombs
Darksiders 2 kingdom of the dead death tombs







darksiders 2 kingdom of the dead death tombs

darksiders 2 kingdom of the dead death tombs

Not at the start anyway, he might by the end because Darksiders 2 takes influences from dungeon-crawlers meaning that enemies and chests vomit random items of clothing like Mothra towards the end of a weekend bender.Īnd what games like this cry out for is to some way to clearly and unambiguously tell me whether the weapon or armour I've just found is objectively better for my playstyle than what I've currently got, 'cause just having higher numbers doesn't mean a lot when higher damage might not be as important as higher arcane crit chance or the 10% chance wrath regen bonus. The first way you'll notice that Death differs from War is that he doesn't embark upon his quest wearing all his clothes and living room furniture at once bedecked with enough random monster faces to start a one-man gospel choir. I can't picture War and Death sharing bunkbeds at Horseman Towers talking about BoyZone and doing each other's hair.Īfter all the jokes about Darksiders basically being Zeldawith a slightly less manly protagonist, Darksiders 2 is consciously veering away from the Zelda format in a sort of RPG-wards direction. But what I call the most bullshit on is the notion that Death is doing all of this out of affection for his brother War, because Darksiders is cut from the plot of such things as Warhammer 40,000 where no emotion exists besides barely contained rage, and I cannot imagine Death showing affection for anything. Just replace 'forms' with assembling the latest collection of three random magical artifacts that will, in some way, help. War's in the shitter 'cause he embarked upon the Armageddon project without submitting a proper approval, so Death has to appeal the decision by going to the Tree of Life and filing the appeal form signed in triplicate by the bosses of at least three dungeons. The funny thing about the overall plot of Darksiders is that it's essentially about bureaucracy. They don't release murderers because the victim's mom got pregnant again, Death mate! who looks like Skeletor's teenage son started doing his hair like Brandon Lee, and after War's big hairy bulging cock-up at the start of Darksiders that leads to mankind getting wiped out, Death goes on a journey to do War a solid by resurrecting mankind 'cause he seems to think that's how justice works. In Darksiders 2, we play as Mr William Death Esq. We've already got the War remit covered, wouldn't Fury and Strife be a bit redundant? And besides, Strife?! What are his duties in the Apocalypse, giving people anxiety disorders? I'm guessing THQ's bible was written by Image Comics in the 90's.

darksiders 2 kingdom of the dead death tombs

And while we're on the subject, the other two Horsemen of the Apocalypse are established in Darksiders 2 to be called Fury and Strife.

#Darksiders 2 kingdom of the dead death tombs series

Surely it'd be impossible for you to fail 'cause every time you get killed, you could just opt to not reap yourself.īut it turns out the Darksiders series is casting an increasingly broad net over the whole "Horsemen of the Apocalypse" thing and Death isn't necessarily the embodied concept of death, he's just some asshole who's really good at killing things although I don't see how that makes him any more entitled to be called Death than War was in the previous game. That doesn't sound like a game that would turn out very challenging, not after the fifty-thousandth random bad guy unexpectedly drops dead of catastrophic heart failure. I think one should reasonably be dubious about any game in which you're supposed to play as the personification of Death. This week, Zero Punctuation reviews Darksiders 2.









Darksiders 2 kingdom of the dead death tombs